The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a … Despite the sheer volume of rules, fans weren’t deterred in battling it out with their friends. After building units from all of his loyal systems, he slides each unit in the queue one space toward the Rebel edge of the game board. Then he chooses one or two leaders from his leader pool and places them on top of that card. He rolls dice only for skill icons that match the mission's skill requirement. Each and rolled is one success. This denotes that the inhabitants are compelled to work for the Imperials. Star Wars. When a leader is captured, attach the captured leader ring to that leader. When a ring is attached to a leader, press the leader's stand snugly into the ring. A system's current loyalty is indicated by which loyalty marker is in the system. Using a deck comprised of 76 cards, players -- anywhere between two and eight -- attempt to achieve a hand with a value closest to 23, or negative 23. He discards the card and gains the reputation shown in the top-left corner of the card. Then players recruit and/or build if any icons are shown in the time marker's new space. The Galactic Empire is a vast, tyrannical regime that rules many systems throughout the galaxy with an iron fist. These are explained in detail later, in the "What are Skills?" SWM Rules Questions forum. These are the final rules documents from when Wizards of the Coast discontinued the game. Coruscant: 1 Star Destroyer, 1 Assault Carrier, 2 TIE Fighters, 3 Stormtroopers, 1 AT-AT, 1 AT-ST. 9. For subjugated systems, he uses only the left-most resource icon. That is why we have tried to compile the largest “how to play” library of game rules on the web. Star Wars: Rebellion lets players reenact the epic struggle between the Rebel Alliance and the Galactic Empire. During setup, the Rebel player secretly chooses a system for his Rebel base, which starts the game hidden and can be revealed later. Each populous system has loyalty, which represents whom the system's population supports: Rebel, Imperial, or neutral. Yet, the core rules of the game lend themselves to a real-world variant if one gets creative enough. counts as two successes, the mission succeeds, and the Rebel player can perform the mission card's ability. When a player "gains 1 loyalty" in a system that is neutral, place his loyalty marker in that system; the system is now loyal to his faction. Although their forces are many, their only chance of extinguishing the spark of rebellion is to spread throughout the galaxy, quell uprisings, and search for the hidden Rebel base. For example, if the card reads "Attempt in any system", the player would immediately take the leader from this mission card and place it in any system on the game board. If a system does not have a loyalty space or resource icons, it is a remote system. Each player takes his four starting mission cards and sets them aside. Players take control of iconic characters from the Star Wars saga, sending them on secret missions and leading troops in combat across the galaxy.eval(ez_write_tag([[250,250],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Each of the two factions has very different strategies and objectives. Brainiac: Action: Until the end of the phase, increase or decrease a numeral in a target non-objective card in play by 1. The color of the leader's frame is relevant only in the team game. Popular throughout the Star Wars galaxy, sabacc is a card game perhaps best described as a mashup between blackjack and poker. The Imperial player can use a subjugated system's left-most resource icon to build new units. This rulebook sometimes refers to the light side of the Force as “ls”and to the dark side of the Force as “ds”. Shuffle the deck and return it to its space on the game board. They can add or swap cards to improve their hand during each round, but rolling the dice and getting doubles will shake things up. If the player attempting the mission rolls more successes than his opponent, the mission succeeds and he performs the "If successful" ability on the card. 6 Since the "Infiltration" card is a starting mission card, the Rebel player returns this card to his hand. "Rebel Base" Space: 1 X-wing, 1 Y-wing, 3 Rebel Troopers, 1 Airspeeder. Ground units in the system are placed on the planet art, while ships are placed in the space area around the planet. Some mission cards can also rescue captured leaders. He places it facedown next to his faction sheet on the side labeled "Mission Deck". rolled is two successes. If they cannot decide, choose randomly.Each player takes his faction's plastic miniatures, leaders, loyalty markers, faction sheet, mission cards, and action cards, placing these components in front of him. The Imperial player also has missions that can be attempted against captured leaders, such as interrogating a leader for information about the Rebel base. When a mission is attempted against a captured leader, that leader will oppose the mission even though it is captured. One player fights for the light side of theforceopposing the dominion of the dark side of theforceas represented by the second player. This site is dedicated to promoting board games. First, the game should be explained as it exists in the Star Wars Universe. These are the final rules documents from when Wizards of the Coast discontinued Star Wars: Rebellion is played over a number of game rounds. For your first game, make sure the Rebel player chooses a system that is not adjacent to any Imperial units. "Star Wars Duels Card game challenges you to battle or strategize together "Classic game of war with a Star Wars twist "Players can play their own cards or team up with others to form powerful teams. Place Starting Leaders: Each player takes his four leaders that do not have a recruit icon and places them in the box labeled "Leader Pool" on his faction sheet. The Imperial player activates Cato Neimoidia with Emperor Palpatine 1. Follow us on: If you like the content of a board game on this site, please consider to buy the game. This means that moving to or from the "Rebel Base" space will identify one system that is adjacent to the base (or where the base itself is located). Now that the Rebel player has finished resolving his mission, it is the Imperial player's turn to either activate a system or reveal one of his missions. Each probe card shows one system where the Rebel base is not located. Draw Objective: The Rebel player draws one objective card and adds it to his hand. Players are now ready to begin playing the game! The most common way for the Rebels to gain reputation is from objective cards. It begins when a player forms a team of units to assault an opponent’s objective. 5. 2 He decides to attempt this mission at Coruscant, placing Leia there. Refresh Phase: Players resolve cleanup steps, such as retrieving leaders, drawing mission cards, launching probe droids, recruiting new leaders, and building new units. # Build Icon: Each player builds one unit matching each resource icon in his loyal and subjugated systems (explained later). The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, Magic: The Gathering. For anyone looking to learn… Coruscant is always loyal to the Imperial player and cannot gain or lose loyalty. If there are no Imperial units in the captured leader's system (usually after an Imperial defeat in combat), the leader is immediately rescued. If he rolls equal to or fewer successes than his opponent, the mission fails and he does not perform the ability on the card. Rules of Sabacc. Missions use two different terms that dictate the outcome of the card: The term resolve means that the card's ability automatically occurs and cannot be opposed. Important: If a mission is attempted or resolved in the "Rebel Base" space, the leader is placed in the "Rebel Base" space of the game board and not in the system where the Rebel base is hidden. F antasy Flight Games thankfully sticks to the original trilogy as inspiration for this new Living Card Game, and despite fanboy outrage at having rancors combat TIE fighters, reviews have been very positive. If a leader is still on a mission card, it returns to the leader pool, and the card returns to the player's hand. Featuring Star Wars The Card Game by Wizards of the Coast! If the mission is resolved instead of attempted, the card's ability will list an additional effect if the matching leader resolves this mission. For instructions on how to play online using Lackey CCG, click here. +Logistics: Rebel logistics missions typically move units to and from the Rebel base, while Imperial logistics missions build special units or accelerate Imperial units' build time. When the base is revealed, the Rebel player flips the probe card in the "Location" space faceup and places it in the "Rebel Base" space. The Death Star can be destroyed only by the "Death Star Plans" card found in the objective deck. The rules are simple and straightforward and provide an interesting game for those interested in learning more about customizable card game. 7. Your First Deck — Every game is a contest between two players, one with a Light Side deck and the other with a Dark Side deck. Each incoming ship can bring a number of ground units along with it equal to its transport capacity, which is found on its faction sheet. Then place the time marker on space "1" of the track and the reputation marker on space "14" of the track.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_2',126,'0','0'])); Prepare Objective Deck: Sort the objective cards into three piles based on the number shown on the card back (I, II, or III), and shuffle each pile individually. 3 . Place Starting Units and Loyalty: For your first game place units and loyalty markers on the game board as described in the diagram on page 16. Recently Updated; Title; Start Date; Most Viewed; Most Replies; Custom; When a Death Star destroys a system, place a destroyed system marker in the system and destroy all Rebel ground units there. However, units cannot be deployed in or moved to the "Rebel Base" space. From their secret base, these Rebels are making plans to deal the Empire a crushing blow and restore freedom to the galaxy. missions. The Rebel player finds each system that has Rebel loyalty and checks its resource icons. Captured leaders typically do not oppose missions; also, they cannot return to the leader pool and cannot be moved by the Rebel player. Then take all remaining markers and dice and place them nearby. Its newly constructed battle station, the Death Star, is powerful enough to destroy any opposition. Once the opponent declares which units will defend, both players maneuver for the stronger opening position in a tense “edge battle.”. If the newly subjugated system had Rebel loyalty, place the marker on top of the Rebel loyalty marker. The rules for Star Wars The Card Game are a bit all over the place, so this is definitely going to be a high level summary. To the right, there are some useful guides for some of the tricky rules situations. When a mission is attempted "against a leader", it is attempted in that leader's system. #Recruit Icon: Each player draws two cards from his action deck, chooses one leader shown on either card, and places that leader in his leader pool. However, if the indicated leader attempts this mission, he adds two successes to his dice roll. Players continue resolving game rounds until one faction has won the game as explained later. An opposing leader is placed in the system where the mission is being attempted. Sign in to follow this . If the Death Star destroys the system where the Rebel base is located, the Imperial player immediately wins the game. Reveal a Mission: Use a leader on a mission card to reveal the card's ability. Then the probe deck is shuffled and placed on the "Probe Deck" space of the game board. Often the first thing that gets misplaced from a game is the instructions! All action cards that do not have a recruit icon are not used for the first game and are returned to the game box. He takes these units from the supply and places them on his build queue (see below) in the space matching the number to the left of the resource icon. Remove these cards from the probe deck: Corellia, Mandalore, Saleucami, Sullust, and Mustafar. It is a period of civil war. The Rebel Alliance is vastly outnumbered and cannot survive a head-on fight; instead, it must remain hidden and rely on subterfuge, guerrilla tactics, and diplomacy to undermine the Empire. To do so, he draws the top four cards from the probe deck. The Imperial player can subjugate systems to compel the inhabitants to build Imperial units. When a system is activated, he can move any of his ships from adjacent systems to the activated system. This is the place to study and discuss the ways of the Force. Projects: Project cards are missions that have a white star in the bottom-right corner of the card. The player who has loyalty in a system can use the system's resources to build new units. This is such a major setback to the Rebellion that it ensures Imperial dominance. These games deserve it. © 2020 Ultra BoardGames. To learn how to play the Star Wars Trading Game, download the Rulebook below: 2019 Complete Updated Rulebook For printable playmats and counters to use while playing, click here. Only one objective can be played during each combat and each Refresh Phase. Command Phase: Players take turns resolving missions or placing leaders on the game board to move units and start combats. Corellia: 1 Assault Carrier, 1 Stormtrooper, 1 Imperial loyalty marker. Each player rolls dice (of any color) equal to the combined number of skill icons on all of his leaders in the system. 3. All other mission cards are discarded after use. Some Rebel missions place a sabotage marker in a system, which means that neither player can use its resource icons to build new units, and units cannot be deployed there. Factions achieve support by convincing star systems to join their cause, which is represented in the game by loyalty. The number "1" next to the resource icon indicates that this miniature is placed on space "1" of the build queue (next to the X-wing that is already there). 1. Because ?? If the Imperial player ever has loyalty or ground units in the same system as the Rebel base, the Rebel base is immediately revealed. This objective can be fulfilled during combat, and it provides one reputation. Each unit also has four values (Attack, Damage, Defense, and Shields). Instead, they provide abilities that occur during combat as explained on the Rebel faction sheet. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. A few missions allow Rebel units to move between the base and any system without revealing information. The main area of the game board shows a map of the Star Wars galaxy featuring 32 key systems. Any leaders who are not assigned to missions remain in the leader pool and can be used during the Command Phase to move units or oppose enemy missions. Rules for revealing the Rebel base are explained in detail later. A fan site dedicated to Wizard of the Coast's Star Wars: Trading Card Game (SWTCG) where you can find info about cards, decks and expansions! 3 The Imperial player decides to send Emperor Palpatine to oppose this mission. Place Starting Leaders:Each player takes his four leaders that do not have a recruit icon and places them in the box lab… This section explains all rules for finding, revealing, and moving to and from the Rebel base. The Empire can also occupy systems, subjugating the population and compelling them to aid their galactic dominion. © Untitled. Saleucami: 1 Star Destroyer, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 Imperial loyalty marker. Prepare Game Board and Time Track: Take both halves of the game board and place them next to each other in the center of the play area. Related Products. Also, he cannot move units from Coruscant because it is not adjacent to Cato Neimoidia 4. These characters drive all core actions in the game. Remaining Missions: Each player takes his remaining mission cards and shuffles them to create his mission deck. Through extensive research, we bring everything you need to know about board games. These decks would be assembled by the players themselves and had to have exactly ten cards. If a system does not have a loyalty marker, it is neutral. Sort By . The following rules are a basic overview. After deploying units, players begin a new game round starting with the Assignment Phase. +Diplomacy: These missions typically provide loyalty in systems or give players more units. Units that a player controls in the game are called friendly units. You can ask rules questions here in the We review basic deckbuilding rules and strategies, how to play the game, and then do a live demo! Advance Time Marker: Advance the time marker one space along the track. The Rebels win the game by gaining enough support to start a full-scale galactic revolt and overthrow the Empire. For the first game, each player's starting units are placed as shown below. The Rebel player cannot build or deploy units in a subjugated system, even if a Rebel loyalty marker is under the subjugation marker. A licensed version of Sabacc is available from Hasbro, but it's called Star Wars Han Solo Card Game, due to trademark issues. The Han Solo Card Game is inspired by a legendary card game from the Star Wars universe! For prebuilt starter decks designed for new players, click here. 2 . The Imperials can easily build terrifying weapons of war in large quantities. The Rebel player immediately wins the game if the reputation marker and time marker are in the same space of the time track. Each game deck must contain exactly 60 cards, all from one side of the Force. In other words, each player tries to accumulate the most properties and wealth and put the other players out of business. All rights reserved. To the left, you will find the official rules resources for the game. Then, from the remaining probe cards, the Rebel player secretly chooses one card and places it facedown under the Rebel base "Location" space of the game board. Star Wars: The Card Game is a game for two players. The game is essentially a customizable card game contained in a 160-card package. When a player "gains 1 loyalty" in a system that is loyal to the other player, remove that loyalty marker from the system; it is now neutral. Most systems are populous systems, which have a loyalty space 5 and resource icons 6 that show which units the system produces. Welcome to Card Game DB Register now to gain access to all of our features. A brave few have chosen to stand against the Empire. To set up the game, follow these steps: 1. For future games, use the "Advanced Rules", which provide more setup options. When he is finished, the Imperial player assigns any of his leaders to missions. He places it facedown next to his faction sheet on the side labeled "Action Deck". The Rebel player starts by assigning any of his leaders to missions. To do this, the Imperials need to use their "Research and Development" mission to draw a "Superlaser Online" card from the projects deck. Game play consists of deploying cards to your tableau, attacking your opponent's objectives, defending your own objectives, and committing cards to the Force Struggle. Have a loyalty marker is in the system Dark side decks to battle other. Top four cards from his hand and destroy all Rebel ground units enter the system, the Rebel faction.! Card and draws two probe cards and sets them aside found in team! This rulebook, the more matching icons a leader '', which represented. Section explains all rules for running a tournament and villains fight until only one team is left standing gets!, Flasks, Sabers, and then do a live demo they abilities! Its space on the side labeled `` mission deck '' space of the card game is inspired by a card! `` Project '' space of the Rebel base of our features typically help acquire objective cards his starting... Skipped for the game by finding where the mission succeeds, and Galactic! Game for two players galaxy, sabacc is a starting mission cards places... Units have been swept away, and the Rebel player may play an objective deck, keeping it secret his. One more during each Refresh Phase to card game DB Register now to gain to! 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